Ask players to do any type of action continuously. As coach, observe what they prefer to do more or less, then ask directly why they prefer one thing over another. This helps identify what to emphasize or address in next practice.
Complete coaching guide, player reference & analytics β the motion offense built on intelligence, spacing, and relentless attack without pattern.
Ask players to do any type of action continuously. As coach, observe what they prefer to do more or less, then ask directly why they prefer one thing over another. This helps identify what to emphasize or address in next practice.
Stage 1: Pass ball one pass away, then must basket cut demanding ball. Players filling vacated spots must read defense and make moves based on defensive position β no fakes, no hesitations.
Stage 2: After cut, can set back screens β must post up first, then execute action.
Stage 3: Add Dribble At actions.
Stage 4: Add Drive actions β Corner cut, Natural Pitch, Bounce Off.
Stage 5: Add Ball Screens.
Stage 6: Add side screens and X-Cuts.
Memorize plays β execute sequence β hope defense cooperates.
Players become good at running a specific play. When that play isn't called, they stand and watch.
Read the defender β choose the action the math says is best β system auto-organizes.
Players become good at decision-making itself. Every possession becomes a rep.
| # | Play Type | Ball? | PPP Range | Rating |
|---|---|---|---|---|
| 1 | Cuts (basket, backdoor, flash) Front cut, backdoor, V-cut, UCLA cut |
Off-ball | 1.30 β 1.58 | ELITE |
| 2 | Putbacks (offensive rebound finish) Tip-in, quick shot after o-board |
Off-ball | 1.25 β 1.48 | ELITE |
| 3 | Transition (fastbreak) Defense not set, numbers advantage |
On-ball | 1.15 β 1.23 | HIGH |
| 4 | Spot-Up (catch & shoot, open) Open shooter in rhythm |
Off-ball | 1.03 β 1.15 | GOOD |
| 5 | P&R Roll Man Screener rolling to the basket |
Off-ball | 1.05 β 1.15 | GOOD |
| 5 | Handoff / Dribble Handoff (DHO) Ball handed to moving player |
On-ball | 0.97 β 1.10 | GOOD |
| 6 | P&R Ball Handler Guard attacking off the screen |
On-ball | 0.85 β 1.00 | AVG |
| 7 | Off Screen (pin down, curl) Coming off a set screen |
Off-ball | 0.90 β 1.00 | AVG |
| 8 | Post-Up (back to basket) Half-court post isolation |
On-ball | 0.85 β 0.96 | LOW-AVG |
| 9 | Isolation (1-on-1 creation) Ball handler creating own shot |
On-ball | 0.80 β 0.90 | LOW |
| β | Standing Still (no action) Not moving after passing / off-ball |
Off-ball | 0.00 | DEAD |
Measures the quality of the shot itself. A dunk at 95% = 1.90 PPS. A corner 3 at 38% = 1.14 PPS. A mid-range at 42% = 0.84 PPS. PPS tells you which shots are worth taking, independent of how you got there.
Measures the full value of an action, including turnovers, fouls drawn, and assists. A basket cut has 1.30β1.58 PPP because it generates high-quality shots AND creates defensive problems. PPP shows what the action does for the whole possession.
PPS = FG% Γ point value of the shot. This is why mid-range is a trap: shooting 42% on a 2-point shot = 0.84 PPS, but 38% on a 3-point shot = 1.14 PPS. You need to shoot 57% on mid-range to match an average 3-point shooter. Almost nobody does at volume.
Take a player who shoots at average league percentages β watch what happens to PPS based purely on where the shot comes from.
Ranked by combined PPS + PPP value. League-wide NBA averages from Synergy Sports, NBA.com tracking, and Cleaning the Glass (2022β2025).
| # | Shot / Move / Action | PPS | PPP | |
|---|---|---|---|---|
| π TIER 1 β ELITE (Shots Teams Must Create) | ||||
| 1 | Dunk (uncontested) Fast break, alley-oop, roll man finish |
1.80β1.95 | 1.40β1.60 | |
| 2 | Cut β Backdoor / Basket Cut (open layup) Pass & cut, dribble at cut, transition cut |
1.40β1.65 | 1.30β1.58 | |
| 3 | Free Throw (pair, high shooter) Drawing foul on drive, cut, or post |
1.50β1.70* | 1.50β1.80* | |
| 4 | Putback / Offensive Rebound Finish Tip-in, quick second-chance at rim |
1.30β1.48 | 1.25β1.48 | |
| 5 | Corner 3-Pointer (catch & shoot) Open, stationary, off the pass |
1.12β1.22 | 1.10β1.20 | |
| β TIER 2 β HIGH VALUE (Attack These Consistently) | ||||
| 6 | Transition Layup / Open Drive Fastbreak, defense not set |
1.20β1.40 | 1.15β1.28 | |
| 7 | Above-the-Break 3 (open, catch & shoot) Kick-out from drive or post, open spot-up |
1.05β1.14 | 1.05β1.12 | |
| 8 | Close-Out Attack β Drive off scrambling defender Catch, pump fake, attack hard close-out |
1.10β1.28 | 1.10β1.25 | |
| 9 | P&R Roll Man β Catch at the Rim Screener rolling hard after setting pick |
1.10β1.22 | 1.05β1.15 | |
| 10 | Gap Attack β Direct Drive to Rim Ball handler attacks open driving lane |
1.08β1.20 | 1.08β1.22 | |
| β TIER 3 β SOLID VALUE (Situationally Good) | ||||
| 11 | Floater / Runner (off the drive) Short floater over shot-blocker, in paint |
0.96β1.08 | 0.95β1.05 | |
| 12 | Dribble Handoff (DHO) β Drive or Shoot Moving screen, receiver attacks immediately |
0.97β1.10 | 0.97β1.10 | |
| 13 | Back Screen β Lob / Backdoor Screener sets back screen, cutter goes to rim |
1.05β1.18 | 1.20β1.38 | |
| β οΈ TIER 4 β BELOW AVERAGE (Use With Caution) | ||||
| 14 | P&R Ball Handler β Drive / Pull-Up Guard attacking off the ball screen |
0.85β1.00 | 0.85β1.00 | |
| 15 | Post-Up β Score (back to basket) Half-court isolation in the post |
0.85β0.96 | 0.85β0.95 | |
| β TIER 5 β AVOID (Mathematical Dead Ends) | ||||
| β | Isolation Mid-Range (off dribble) 1-on-1, pull-up, no help, 2-point zone |
0.74β0.88 | 0.80β0.90 | |
| β | Long 2 (16β22 ft, off dribble) Deep mid-range, contested, not at arc |
0.72β0.82 | 0.75β0.88 | |
| β | Standing Still β No Action Stationary player after passing, off-ball |
0.00 | 0.00 | |
The two most efficient zones are shots at the rim and shots behind the arc. Every R&R action should produce one of these two outcomes on every possession.
Off-ball movement creates higher-PPS shots. Standing shooter at 38% = 1.14 PPS. Cutter finishing at rim = 1.40β1.65 PPS. Movement produces mathematically superior shots.
The basket cut is the highest-PPP action a player without the ball can take. It requires only timing, decisiveness, and willingness to move β the most teachable elite action in basketball.
You need to shoot 57% from mid-range to match an average 3-point shooter. Less than 5% of NBA players hit that mark. For developmental players, the mid-range is almost always the wrong choice.
Two free throws at 75% = 1.50 expected points β better than any field goal attempt. Attacking the basket, posting as a threat, and cutting hard all generate foul-drawing opportunities that show up in PPP.
The gap between standing still (0.00 PPP) and cutting to the basket (1.58 PPP) is the entire argument for intelligent movement offense. R&R systematically forces players into the 1.30+ zone every possession.