Coaching Implementation Guide Β· Championship Coaching Blueprintβ’
Most coaches think of a press as a desperation move β something you run when you're down 10 in the fourth quarter. That framing is wrong.
The diamond press is a tempo control weapon. When you press, you dictate whether the game is slow or fast. You decide when offense is executed (under pressure) and when defense is set (immediately). You make the other coach react to you, not you to them.
The 1-2-1-1 diamond offers specific advantages over the 1-2-2 and other zone presses:
The first trap happens immediately β on the inbound pass, within 2 seconds. There is no probing, no "let the offense set up and see what happens." The corner trap is already springing before the offense organizes their press break. This is fundamentally different from the 1-2-2 which reacts to the ball crossing half-court.
First in the backcourt corner. Second across half-court on the sideline. Most presses get one chance per possession. The diamond press gets two.
The baseline and sideline act as two additional defenders. The trapped player cannot dribble backwards (baseline), cannot dribble sideways (sideline), and has only the lob pass option. Every other area of the court has at least one escape route. The corner has none.
The press can be run at maximum aggression (deny every pass, chase every player full court) or at conservative (one trap attempt, then sprint back). Same formation, different intensity. The coach controls the dial.
The rotations are simple enough for youth players to learn in 2-3 practices. The variations are complex enough to challenge D1 opponents. This scalability is rare in pressure defense.
In many recreational, youth, and amateur leagues in Israel and elsewhere, zone defense is prohibited β particularly for younger age groups. The reasoning is developmental: zone defense tends to produce passive, stationary defenders who never learn to guard a player one-on-one.
The 1-2-2 press is classified as a zone press β players are responsible for areas, not players. If zone is banned, the 1-2-2 is banned.
What makes a defense a "zone" is that defenders guard areas rather than specific players. In a traditional zone, if player A runs out of your zone to player B's zone, you do not follow them β you guard whoever enters your area.
Every defender finds a specific offensive player and positions themselves relative to that player. X4 (Disruptor) pressures the specific inbounder. X2 and X3 (Wings) position themselves based on where the two guards are standing β not based on floor zones. X1 (Interceptor) positions relative to the furthest offensive player from the ball. X5 (Safety) is as far back as the furthest offensive player.
The two trappers are playing the ball one-on-one in a man-to-man trapping action. The other three defenders are in denial, which is also a man-to-man concept β they are denying specific players the ball.
Referees and league administrators typically classify a press as a "zone press" or a "man-to-man press." The diamond press, especially the Havoc (VCU) version, is explicitly a man-to-man press variant. The Havoc system literally uses man-to-man assignments as its base β players chase specific offensive players across the full court.
The more you run the denial variation and the Havoc (man-to-man) variation, the stronger this argument becomes. Keep the wing denial explicit β two defenders denying specific offensive players looks nothing like a zone.
Viewed from above, the four backcourt defenders form a diamond:
The most demanding position in the press. X4 starts directly on the inbounder, pressuring with height and length.
These players start on the elbows (free throw line extended) on their respective sides.
Immediately trap with X4 when ball enters corner on their side. Must close sideline β do NOT allow the ball-handler to dribble up the sideline past them.
Rotate to the middle of the floor and deny the middle pass β the highest-value interception in the press. This player must get into the middle BEFORE the trapped player looks for it, not after.
Sprint to the inbounder to deny the reversal pass. More aggressive option; leaves the middle open. See Variations section.
The most intelligent position in the press. X1 starts at mid-court, slightly on the ball side.
Read the eyes of the trapped player and intercept passes β either out of the first trap (over-the-top lob) or out of the second trap (mid-court sideline).
The deepest defender. Starts as far back as the furthest offensive player β if their last player is at half-court, X5 is there. If they have someone under the basket, X5 is near the basket.
At youth level: X5 can cheat much higher toward the interceptor position because young players cannot throw accurate 40-foot passes. As players get older and stronger, X5 must play deeper.
This order gives you the two most demanding individual roles (X1, X4) filled with the right personnel, then fills the remaining spots.
The diamond press has four designed trap locations. Understanding these is the foundation of the press.
Ball inbounds to the near (strong-side) corner
This is the primary trap and the most dangerous for the offense. The sideline and baseline converge at the corner, eliminating all escape dribbles. The trap is executed by X4 (Disruptor) and the ball-side wing (X2 or X3). The corner limits the ball-handler to only one pass option: a lob over the trap, which X1 can read and intercept.
Why it's the best: The shorter distance X4 has to sprint. The full sideline + baseline trap. Maximum time before the 10-second violation (the ball just entered the backcourt).
Ball inbounds to the far (weak-side) corner
Same trap mechanics but X4 has to turn and cover more distance. The weak-side wing becomes the ball-side trapper and the ball-side wing becomes the middle cover. More difficult to execute on timing but structurally identical.
Ball reversed and advanced past half-court on the sideline
This is the second trap β after the ball escapes the first trap (or is reversed) and the offense tries to advance up the ball-side sideline. X1 (Interceptor) cuts off the sideline pass while the backside elbow defender (X3 or X2) closes the trap from the middle. The half-court line acts as a third defender β once across, the 10-second clock is gone but the sideline is still active.
Best execution: This trap works best just past half-court β the sideline is still present, and the offensive player cannot retreat across the center line.
Ball reversed twice β enters opposite front-court sideline
If the offense reverses from Trap 3, the ball goes to the opposite side. X4 has now sprinted across the full floor. X2 or X3 closes the trap on this side. This is the second chance the diamond press gives you that most presses do not.
| Trap Location | Defensive Value | Reason |
|---|---|---|
| Near backcourt corner | Highest | Baseline + sideline eliminate escape; 8-10 sec pressure; X4 shortest sprint |
| Far backcourt corner | High | Same geometry; X4 longer sprint = slightly less time |
| Front-court sideline | High | Sideline still active; half-court line as additional pressure |
| Opposite front-court | Moderate | X4 has crossed entire floor; more recovery required |
All five defenders take their starting positions:
The offensive player passes back to the inbounder (the most common escape from the corner trap, since X3 is in the middle and denying the forward pass).
If the ball advances past half-court on either sideline:
The press is over when: ball reaches the middle of the floor (any pass to the middle = over), ball crosses half-court cleanly, or ball-handler splits the trap with a dribble.
While sprinting back: attempt back-taps on the ball-handler from behind. "Back-taps are vital to Havoc. They represent the type of effort [Smart] expects from his players and they create live-ball turnovers when successful." (Busting Brackets)
Communication is the difference between a functional diamond press and five players running in different directions.
X4 and the ball-side wing trap immediately on the catch β no waiting for the first dribble. Use when: offense is hesitant, inbounder is weak, or you want maximum aggression. Signal: coach holds up one fist.
X4 and the ball-side wing wait until the receiver's FIRST DRIBBLE before closing the trap. The ball-handler has now committed to the dribble and cannot pump-fake or pass out before the trap arrives. Use when: offense has quick hands and passes out of immediate traps. Signal: coach holds up two fists.
Same as Two Fist β trap after the first dribble.
Same as One Fist β immediate trap on the catch.
X3 weak-side wing covers middle.
X3 weak-side wing denies reversal pass instead of middle.
Trap the ball-handler along the sideline β applicable anywhere on the court, not just in the corners. Use when the ball is dribbled freely up the sideline and you want to spring a surprise trap mid-court.
| Call | Meaning | Who Calls It |
|---|---|---|
| "Ball!" or "Trap!" | Converge now β both defenders close the trap | Whoever initiates the trap |
| "Middle! Middle!" | Offensive player flashing to the center of the floor β protect the middle gap | X1 |
| "Lob!" | Trapped player winds up for a long pass β X1 and X5 step toward the landing zone | Either trapper |
| "Back!" or "Sprint!" | Press is broken β everyone turns and sprints to the paint | Any player |
| "Ball! Ball! Ball!" | Identifies which corner the inbound pass is going before it arrives β gives X4 early indication | X5 |
| "Mine!" | X1 taking the ball-side trap instead of X2/X3 (second trap scenario) | X1 |
| "Switch!" | Either back-trap defender has better angle to stop the ball β the other closes the trap | Either back-trap defender |
The diamond press contains several teachable concepts that can be extracted and used independently, even if you never run the full press.
What it is: Deliberately funnel the ball into the corner of the court and spring a two-person trap there, using the baseline and sideline as additional defenders.
Standalone use: Run the corner trap out of your half-court defense when the ball goes to the corner. Two defenders converge (one who closed out on the corner shot, one from the post or wing) while other defenders play the passing lanes. No press needed β this is a corner trap option in your half-court zone or even out of man defense.
Individual drill: 2-on-2 corner trap β one offensive player in the corner, one inbounder. Two defenders trap and deny. Rotate and repeat. Teach the knee-to-knee no-gap trap mechanic in this simple context before ever adding the full press.
What it is: The disruptor takes 1-2 steps BACK (toward own basket) before sprinting diagonally to the trap, rather than charging straight at the ball-handler.
Why it matters: If X4 charges straight toward the ball-handler, the ball-handler can step sideways and split the trap before it closes. The back steps force the ball-handler backward or into the corner before X4 arrives. By the time X4 sprints forward, the ball-handler is already committed to the corner and cannot split the trap.
Standalone use: Any time you set a two-person trap anywhere on the court. The second trapper running an L-cut dramatically reduces the chance of the ball-handler splitting the trap. This applies to half-court traps, run-and-jump trapping concepts, and any pressure situation.
Teaching drill: Mark an L on the floor. The X4 player walks through the L-cut path at game speed. Then 1v1 with a ball-handler in the corner β X4 practices the L-cut while the ball-handler tries to split. At first, the ball-handler succeeds. After 20 repetitions, the timing clicks and the L-cut eliminates all split opportunities.
What it is: The weak-side elbow defender takes one hard jab step toward the ball (making the ball-handler think they are covered there) then immediately changes direction and sprints to the next trap location.
Why it matters: The ball-handler sees a defender moving toward them and releases the ball early β right into the path of the sprinting defender. "I have also seen the ball handler travel because they see the backside elbow defender running away in the middle of their pass." (Roundball Coach)
Standalone use: Any time you are in a defensive switch or rotation β a jab step toward the ball before changing directions is a standard deception tool. Teach it as part of all rotation drills.
What it is: X1 (Interceptor) reads the trapped player's shoulder angle and eye direction to predict the pass before it is thrown.
Teaching drill: Read the Passer β 3-on-2 drill with one trapped player, two defenders playing passing lanes. Trapped player makes real passes or fakes. Defenders react based on shoulder/eye read, not on the ball.
What it is: When the ball-handler splits the trap and runs toward the basket, the nearest defender chases and attempts to tap the ball from behind β not steal it, just tap it free.
Teaching drill: Back-tap sprint drill β ball-handler starts 3 steps ahead of defender at half-court. Both sprint. Defender attempts back-tap. Teach the arm angle and hand position for a clean tap (not a foul) versus a grab (foul).
What it is: When the press breaks and the safety is the only defender against 2 offensive players (or 3), a specific set of principles governs how to defend.
The diamond press has more variations than almost any other press because its five positions each have independent decision trees. The eight variations below cover the full spectrum from maximum aggression to maximum safety.
What changes: X4 and the ball-side wing wait until the first DRIBBLE before closing the trap. This eliminates the option for the receiver to catch-and-pass immediately before the trap arrives.
Why it works: Against quick passers who release the ball before the trap closes, the immediate trap is ineffective β they just pass out before you arrive. Once the dribble is started: the ball-handler cannot pivot and pass without stopping their dribble. The trap closes in on a stationary or limited target.
When to use: Against teams with quick guards who catch-and-fire. Against teams that scout your press and practice releasing the ball immediately on the catch.
What changes: Instead of the weak-side wing covering the middle, they sprint to deny the reversal pass back to the inbounder. The middle is left open.
Rotation: X4 and ball-side wing trap β X3 denies pass back to inbounder β X1 covers middle β X5 deep safety.
Risk: If the pass goes to the middle (X3 abandoned that area), the press breaks with a dangerous situation.
When to use: Late game, need a steal, weak inbounder, or when the offense habitually dumps the ball back to the inbounder every time.
What changes: X2 AND X3 (both wings) go into full denial on the two guards β face-guarding specific players. X4 forces the inbound toward the corner. The only open pass is a lob to the safety area or a center pass.
Rotation: X4 pressures inbounder β X2 face-guards guard A β X3 face-guards guard B β X1 reads for lobs/long passes β X5 deep.
When to use: When you need an immediate steal. Final 2 minutes, down by a basket. Also effective at youth level where inbounders lack the strength to throw over a denial defense.
Call: "Full Deny"
What changes: One wing (the better one) face-guards the opponent's dominant guard man-to-man. X4 does NOT defend the inbounder in the standard way β instead, X4 also denies the dominant guard so two defenders are locking him out.
Goal: Take the ball completely out of their best player's hands. Force their 3rd or 4th ball-handler to advance against pressure.
When to use: Against single-star offensive teams with a dominant guard who handles all pressure. Works extremely well in youth and high school basketball.
Call: "Star" or use the player's name/number.
What changes: When the first trap is beaten by a lob pass over the top, the defense does NOT sprint back. Instead: X1 (Interceptor) takes the receiver immediately, and the nearest elbow wing sprints to close the trap on the receiver at mid-court.
When to use: When the offense repeatedly lobs over the top successfully. By converting X1 to an on-ball defender and bringing a wing to trap, you get a second trap mid-court.
Call: "Top" or "Chase"
What changes: The diamond press does not activate until the offense crosses half-court. All five defenders set up at or near the half-court line and wait for the ball to come to them.
When to use: In leagues where pressing is prohibited but half-court trapping is allowed. Also: when your team is winded and cannot execute a full-court press, but you still want to apply trapping pressure.
Call: "Half" or "Trap Half"
What it is: Harlem High School (Illinois) Coach Mike Winters developed a press that starts as a diamond (1-2-1-1) but morphs into a 2-2-1 alignment depending on how the offense attacks it. This gives the defense two structural looks in one possession without a call from the bench.
The morphing logic:
Why it works: The offense prepares one press break. They cannot prepare for both a diamond press AND a 2-2-1 in the same possession. When the defense morphs, the offense is reading a press break that no longer exists.
Teaching requirement: Players must understand BOTH the diamond AND the 2-2-1 press mechanics. This is not a beginner variation β it requires the team to learn both presses and the trigger for transitioning between them.
Shaka Smart's "Havoc" system at VCU was not a single press β it was a pressure philosophy combining two distinct defenses:
The Disruptor (X4) positions to "blind" the inbounder β obstructing their vision by standing directly in their sightline, not just their passing lane. This is slightly different from the standard diamond β the goal is visual disruption, not just physical.
"Another key difference between the havoc press and the 1-2-1-1 is that the havoc press heavily emphasizes forcing the offensive player that has possession of the ball into the backcourt baseline corners." (Hoopstudent)
When Double Fist (man press) is beaten, Smart switches to Diamond. But the switch is not positional β players carry their man assignments into the diamond formation. X4 follows the inbounder. X2 and X3 stay on their guards. The diamond positions are filled by whoever is closest. This creates a hybrid man-in-zone look that is extremely difficult for offenses to read.
Structural element of Havoc, not optional hustle. Every player who is beaten by the dribble has the explicit assignment to pursue and back-tap. This turns "the press is broken" from a defensive failure into a scoring opportunity.
When the press is beaten past mid-court, VCU's players sprint back and immediately set up their half-court man-to-man defense. They do NOT continue trying to press in the front court. "When the offensive team is able to bypass the initial corner traps in the backcourt and then successfully move the ball into the frontcourt, the defensive team will usually switch into a half court defensive strategy." (Hoopstudent)
| Position | Physical Requirement | What It Produced |
|---|---|---|
| Disruptor (X4) | Long, fast, aggressive β could be a guard or forward | Briante Weber, Marcus Evans β guards who could disrupt like a big |
| Wings | Length + quickness | Trap completion, deflections |
| Interceptor (X1) | IQ, reads, hands | Darius Theus β led team in steals, 5 steals in one game vs Butler |
| Safety | Reliable, big enough to defend physical 2v1 | Managed 2-on-1 situations after breakdowns |
Harlem High School (Illinois) Coach Mike Winters runs a system that starts as a 1-2-1-1 diamond and morphs into a 2-2-1 based on offensive reads. This is documented at SystemBasketball.com.
The 2-2-1 press traps at half-court along the sidelines and is very effective against teams that beat the diamond by advancing quickly to half-court. The diamond is effective at the backcourt corners. Running both from one alignment gives you the backcourt advantages of the diamond AND the half-court advantages of the 2-2-1.
Ball enters the backcourt corner and the trap forms correctly. Run standard diamond rotations.
When the morph trigger occurs:
No morphing. Master the standard diamond rotations completely before adding complexity.
Separate installation. Teach 2-2-1 mechanics in isolation.
Practice identifying morph triggers. Call: "Switch!" or "Two-Two!" when morphing.
Live scrimmage with both looks. Offense tries to read and exploit; defense reads and morphs.
One of the most effective and underused applications of the diamond press is activating it directly out of a free throw. This is a documented setup that creates immediate pressure before the offense can organize their press break.
Most teams organize their press break before the game β they have a specific formation and set of reads they use against your press. But the press break is practiced assuming a standard inbound situation. A free throw creates a different setup: players are already positioned around the lane in assigned spots. The made free throw puts the ball in the basket β the offense must now inbound from the end line under time pressure without time to get to their press break spots.
This transition happens simultaneously with the ball going through the net. By the time the official hands the ball to the inbounder, your press is set.
Players 1, 2, and 4 (or X4, X2, X3 in your system) rotate until a free throw is made. When made, they immediately transition to press positions. Designate this as a practiced transition β "FT Press!" is a call that triggers the free throw press setup.
Separate drill for missed free throws β different rotations apply. Practice both.
"Players must sprint back when it's broken or beaten." Every player, every time. Coaches enforce this in practice every single time. One player coasting on a press breakdown is a layup.
When sprinting back, each player reads: "Where is the ball? Where am I? Who is deepest on offense?" The deepest offensive player is the layup threat. X5 is responsible; everyone else fills in around them.
The first player who identifies the press is beaten calls it out. This verbal trigger matters β without it, players continue trying to trap while the offense is already in transition.
While sprinting, the nearest defender to the ball-handler attempts a back-tap. "While sprinting back, players should attempt to back-tap the basketball from behind to one of their teammates." (Basketballforcoaches.com)
| If Your Base Is: | Sprint Destination |
|---|---|
| Pack line man-to-man | Find your assigned player, set pack line positioning |
| 2-3 zone | Sprint to 2-3 zone positions from press formation |
| Man-to-man (general) | Nearest offensive player, contain |
| 1-2-2 half-court | Sprint to 1-2-2 positions |
| Diamond β Pack Line | 1-2-2 β Pack Line | |
|---|---|---|
| Press broken at | Backcourt (usually) | Half-court (usually) |
| Distance to sprint | Longer (80+ feet) | Shorter (40-50 feet) |
| Time to recover | 2-4 seconds | 1-2 seconds |
| Transition difficulty | Harder | Easier |
| Transition quality | Requires more practice | More natural |
If these prerequisites are not met, do not run the diamond press. Install the 2-2-1 press (simpler) or work on these fundamentals first.
Objective: Every player knows their starting position and their first assignment. No movement yet.
All 5 defenders stand in their starting positions. Coach calls out: "Inbound to strong-side corner." Players walk through their first-rotation positions. Freeze. Coach corrects. Repeat 10 times.
No ball, no offense, no movement at game speed. Just: start position β first rotation position β freeze β correct.
Coach stands at mid-court. Players in their positions. Coach calls "Green," "Red," "One Fist," "Two Fist" β players call back the rule in their own words for their specific position. "X4 traps immediately on the catch β One Fist." This builds verbal comprehension before physical execution.
Ball-handler in backcourt corner. Inbounder behind the baseline. X4 and one wing only. Ball is inbounded β X4 and wing trap. No other defenders. Focus purely on trap mechanics: L-cut, knee-to-knee feet, hands up, no reaching.
X4 only. Mark the L-cut path on the floor with cones. Ball-handler stands in corner. X4 starts on inbounder. Ball is thrown β X4 runs L-cut. Ball-handler tries to split. Focus only on the back-step direction change, not on the trap completion.
Same as 2A but with a ball-handler who dribbles immediately. X4 waits for the first dribble, then closes. Teach the patience of Two Fist β the instinct is to close immediately.
3-on-1 drill: trapped player, two offensive receivers (one in middle, one up sideline). X1 only, playing both passing lanes. Trapped player passes to one; X1 must be in position to intercept. Trapped player may pump fake.
Full corner trap set (X4 + ball-side wing). Weak-side wing only practices their rotation: Green (rotate to middle) vs. Red (sprint to inbounder). Coach calls the variation before inbound. Wing must be in correct position within 2 seconds.
X5 under basket. Two offensive players from half-court at game speed. X5 practices: back-pedaling, gapping, protecting the basket, forcing the jump shot. Score by outcome.
All 5 defenders in positions. Coach announces the offensive move: "Ball to strong corner." Defenders execute their rotations in real time without an offense. Coach freezes the drill at any moment to check positions.
Progress: Add second rotation ("Now the ball reverses"). Add third rotation ("Now it's coming up the sideline").
4 defenders in diamond shape (no safety X5). 6 offensive players. Defense tries to trap and intercept against an offense that has an extra player. "If your team can guard six players in practice, they can certainly guard five in the game." (Breakthrough Basketball)
This drill exposes coverage gaps and builds communication under overload conditions.
Offense runs one specific press break only (e.g., middle flash). Defense knows what's coming and executes the counter. Build success before adding complexity.
Offense runs any press break they choose. Defense executes full press. When the press breaks: both teams sprint to half-court defense and finish the possession. Score the possessions. Track: turnovers, layups given up, forced jump shots.
Coach calls a variation ("Red!") before each possession. Defense executes variation. Offense tries to exploit. Switch variations every 3 possessions.
Shoot a free throw (made). Defense transitions to press instantly. Execute press on inbound. Track: how many times the press is set before the inbounder is ready.
Send a player flashing from the weak side into the center of the diamond β the gap between X4 and the elbow defenders. If this player catches in the middle, the press is instantly beaten.
Instead of staying stationary, the inbounder runs the baseline after throwing the pass. This makes X4's assignment (trap the first receiver) complicated β X4 is now being "followed" by the inbounder running to a new position.
Inbound directly to a player in the center of the backcourt β not to either corner. This bypasses the corner trap entirely.
All four non-ball-handlers run far away from the ball, clearing space for their best guard to bring the ball up 1-on-1 against X4. If their guard beats X4, there are no defenders to help.
Two offensive players sprint ahead during the inbound setup. The inbounder throws a 40-50 foot pass over the entire press to a receiver near the basket.
Two guards at the top (ready to receive inbound), one player in the middle (center flash target), two players at the bottom (sideline receivers). This puts an offensive player in every gap of the diamond.
The inbounder passes in and immediately steps into the court to receive a return pass. This gets the ball into the hands of a player who hasn't been pressured yet, catching with momentum moving forward.
| Offensive Counter | Call | Key Defender | Defensive Answer |
|---|---|---|---|
| Flash to middle | "Middle! Middle!" | X3 (weak-side wing) | Rotate to middle pre-emptively |
| Inbounder runs baseline | "Runner! Runner!" | X3 | Pick up running inbounder |
| Center pass | "Back!" | X1 | Contest or call off press |
| Clear out 1v1 | "No Press!" | X4 + X1 | Retreat to half court |
| Long bomb pass | (pre-set position) | X5 | X5 stays deep, no gambling |
| 2-1-2 alignment | "Two-One-Two!" | X3 + X4 | X3 covers middle; X4 middle-blocks |
| Inbounder steps in | "Red!" | X3 | Deny the reversal pre-emptively |
Like the 1-2-2 system, the diamond press has a dial β you choose the intensity level based on game situation.
Run it for one possession as a surprise, regardless of game situation. If it generates a turnover, run it again. If it doesn't, return to your base defense.
Press at 60% max. Full Havoc before the press is installed invites mistakes, fouls, and layups against. Use installation time to build habits, not urgency.
Dial from 60-80% based on opponent. Use film review to identify which opponents are most vulnerable to the first corner trap β those teams get 80% or higher.
Have the full dial available. Opponents have scouted your press β your variations become critical. A team that has seen your "Green" press for 10 games has not practiced against "Red" or "Full Deny."
Start at 60% (Spot Press) for the first quarter. Read their ball-handler quality, their press-break familiarity, and their conditioning. Adjust dial at the first timeout based on what you see.
Basketballforcoaches.com β 1-2-1-1 Press Complete Coaching Guide; Roundball Coach β 1-2-1-1 Diamond Press (Eric Horton, 2024); Coach's Clipboard β 1-2-1-1 Diamond Zone Press (Dr. James Gels); Busting Brackets β VCU Havoc Analysis; Burnt Orange Nation β Shaka Smart/Havoc Breakdown; Mid-Major Madness β VCU Final Four Analysis; Hoopstudent.com β Havoc Press and 1-2-1-1 Analysis; The Hoops Geek β Full Court Press Defense Guide; Breakthrough Basketball β Diamond Press Drills; System Basketball β Mike Winters Hybrid Press